Yet agaib with another fast paced action game Gizmo199.. xD
I hope this Walkthrough Play is something that can help you, maybe you can spot something for the development of the game as well. Personally, I had fun and did not have any major issue. Although I am worried about the whole coin payment in order to progress, they keep getting higher and it is hard to collect enough to pass through.
Nice roguelike game, but there seems to be an issue, when you master a job/class, you unlock other jobs/classes, right? Well unfortunately it seems to all go downhill from there, you see, when you use the new class you unlock it's so hard to actually "win", you barley do any damage to the enemies, and when dealing with a plethora of enemies it becomes too overwhelming, and it's so hard not to get sandwiched (especially in the office biome). It's starts to become a no-brainer using the class you mastered ( which was the wizard for me) especially when you're able to one hit enemies. So you might wanna fix that. (And to make the game even BETTER you should add a "pug" artifact *wink* *wink* )
wow thanks so much for the feedback!! Yeah we absolutely have some tweaking to do with the difficulty! This was great! We really appreciate it and will work on dampening enemies for sure!!! :)
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Yet agaib with another fast paced action game Gizmo199.. xD
I hope this Walkthrough Play is something that can help you, maybe you can spot something for the development of the game as well. Personally, I had fun and did not have any major issue. Although I am worried about the whole coin payment in order to progress, they keep getting higher and it is hard to collect enough to pass through.
Amazing! Thank you so much again! This helps us a ton! :D
Great work guys, I love it!
Thank you! I'm so happy you are enjoying it! :)
Thank you!
Nice roguelike game, but there seems to be an issue, when you master a job/class, you unlock other jobs/classes, right? Well unfortunately it seems to all go downhill from there, you see, when you use the new class you unlock it's so hard to actually "win", you barley do any damage to the enemies, and when dealing with a plethora of enemies it becomes too overwhelming, and it's so hard not to get sandwiched (especially in the office biome). It's starts to become a no-brainer using the class you mastered ( which was the wizard for me) especially when you're able to one hit enemies. So you might wanna fix that. (And to make the game even BETTER you should add a "pug" artifact *wink* *wink* )
wow thanks so much for the feedback!! Yeah we absolutely have some tweaking to do with the difficulty! This was great! We really appreciate it and will work on dampening enemies for sure!!! :)
Thanks for the feedback! Still a lot of tweaking to do and comments like this give us great data to inform those decisions.